Ikari III: The Rescue

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Ikari III: The Rescue
Ikari III: The Rescue
Arcade flyer
Platform(s)Arcade, NES, DOS, C64
Release1989 (Arcade)
1990 (NES, DOS, C64)
Genre(s)Run and gun
Mode(s)Up to 2 players simultaneously

Ikari III: The Rescue (also known as Ikari Warriors III: The Rescue), known simply as Ikari III (怒III) in Japan, is an arcade run & gun shoot 'em up. It was ported to the NES, DOS, and C64. It is the third and final installment of the Ikari Warriors series after Ikari Warriors, and Victory Road. The NES version was showcased in the 1991 CES.[1]


The presidential candidate's child has been kidnapped by the terrorist organization Crime Ghost masterminded by Faust. Top officials have asked the 2 best soldiers to infiltrate Crime Ghost's base and liberate the child.[1]


While the game still uses the rotary joystick, a version exists that forgoes the rotary feature altogether. The weapon selection is greatly reduced from previous games, and there are no player usable vehicles. Weapons are much rarer, which makes the game more focused on hand-to-hand combat consisting of punching, kicking, jump kicks and roundhouse kicks.

NES and IBM version[edit]

Ikari Warriors 3 (NES version).

The NES console version maintains the characters design and basic game play over the arcade version with a variety of enemies and weapons and life bars for the players. The 1989 IBM version box art "Ikari III" was produced for SNK by Marc Ericksen following his earlier renditions for SNK's Guerrilla War and P.O.W. releases, and as in the arcade version, the kidnapped child is a young boy. The NES version plot is slightly different from the arcade version with an expanded background, the Ikari Warriors are named Paul and Vince, the kidnapped child is a girl instead of a boy, and there is a 4th stage exclusive to the NES port, which has the warriors scuba diving in a stage resembling a side scrolling shooter.


  1. ^ a b "The Hottest Ticket in Town". Electronic Gaming Monthly. Vol. 2 no. 19. Sendai Publishing. February 1991. p. 11.

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